Computer Engineering Student / Graphics / Game Engines / Systems Programming

Kerem

Tekin

Building interactive systems with a graphics-aware engineering mindset. Alongside graphics and rendering, I work comfortably with Java and Python, value solid object-oriented design, and like engineering problems that need structure as much as speed.

Tech Stack

Core Stack

01Java02Python03C#04C++

Graphics

01OpenGL02Shaders03Rendering04Systems

Workflow

01Git02Tooling03Optimization04Prototyping

Why this page feels different

Rendering-first thinking

Visual decisions should feel deliberate, readable, and technically justified.

Gameplay-style iteration

I prototype quickly, identify friction, and tighten the system through revision.

Clean engineering surface

Structure, boundaries, and maintainability matter as much as visuals.

Work

Projects

Contact

Available for internships and engineering-focused collaboration.

I am especially interested in graphics, rendering, tools, and interactive systems, but I also work confidently in Java and Python and enjoy projects that rely on strong OOP thinking, maintainable architecture, and practical problem solving.